But get close enough, and they might morph into a gigantic creature of shadow and leap at you like pumas made of tar, seemingly sacrificing themselves in the process to pounce on you for devastating damage. ![]() Later on, you'll face off against withered, corpse-like wizards who seem pretty innocuous, blasting easily-dodgeable balls of dark magic at you. (If you want to take on the terrors of The Ringed City without any prior knowledge, best to skip ahead now.) After slaying a few simple Hollow soldiers near the start of the zone, you're accosted by a new adversary: a hulking brute clad in chainmail with a pot-belly gut made of bramble, a colossal scimitar-like sword, and a black hole where his face should be. It's still being decided exactly where and how players will access this DLC zone, as FromSoftware needs to work out an entrance method for the small percentage of players who opt to skip the first DLC and jump straight into this one.Īs you would expect and hope for, the enemies prowling the Dreg Heap all live up to the pedigree of Dark Souls' imposing bestiary. It's a stunning sight, all bathed in the ominous glow of the Darksign-esque solar eclipse that emerges towards the end of Dark Souls 3. Dark Souls 3's setting of Lothric is described in the base game's intro as the "transitory lands", and the Dreg Heap epitomizes that ephemeral theme: it's a landscape jaggedly twisting into itself, as if frozen in time as it was swirling down a drain towards an abyss. ![]() During a brief hands-on demo, I got to venture into the opening area of this new DLC: the Dreg Heap, the sprawling expanse you see in the trailer above, with crumbling ruins jutting out of mountaintops as far as the eye can see. ![]() The Ringed City, a phrase typically associated with the mystical lost city of Atlantis, is just a part of this new realm - your end-goal destination.
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